Elf

+1 Dex, +1 Wis
Medium Size, 35 foot Base Speed, Low-Light Vison
Languages: Common, Elven

Elf Weapon Training
You have proficiency with the long sword, short sword, shortbow, and longbow.

Keen Senses
You have advantage on all Wisdom checks to listen and spot.

Free Spirit
You are immune to the charmed condition and to any effect that would put you to sleep.

Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Thousands of years ago, when Io sank the continents of Iomandra to punish his children, the elves were forced to leave their primeval forests and flee to high ground. They sought sanctuary in dwarf mountain strongholds and elevated human settlements. Present-day elves are scattered across the Dragon Sea, sharing the remaining land with their human and halfling neighbors, inhabiting forests wherever they are found, and seeding new ones. If you play an elf, here are some things to bear in mind:
Present-day elves have no kingdoms or nations. They are geographically tied to humans and frequently breed with them, creating half-elves.
You were probably born and raised on islands inhabited by humans, dwarves, and other races.
You know that elves and eladrin are closely related. You have heard of a distant place called the Feywild, where the eladrin fled (along with a few elves) to escape the ancient dragonborn empires.
As an elf adventurer, you can seek to learn more about the Feywild, search for clues about the elven kingdoms of the past, protect the remaining forests of Iomandra, or slaughter every last goblin in the Kingdom of Blood.

Elf

D&D Next Iomandra TooStubbornToLetGo