Dwarf

+1 Con, +1 Wis
Medium Size, 25 foot Base Speed, Darkvision
Languages: Common, Dwarven

Armor Mastery
You have proficiency with light and medium armor. While wearing medium or heavy armor, you gain a +1 bonus to Armor Class

Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Weapon Training
You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.

Stonecunning
You gain a +10 to checks regarding stonework, additionally, you may not become lost in underground environments.

Thousands of years ago, the dwarves were slaves of the dragonborn. When Io submerged the continents of the world, the dwarves led a massive uprising against their dragonborn oppressors and won their freedom. Their joy was short-lived, however, as they returned to their ancestral homelands to find all but one of their kingdoms wiped out. Some dwarves have committed themselves to rebuilding Gar Morra, but most dwarves are scattered across the Dragon Sea, living among the humans, halflings, elves, and others. If you play a dwarf, here are some things to remember:
Dwarves have long memories and haven’t quite forgiven the dragonborn, but they’re trying.
Status within dwarven society is based on wealth; the rich lead, and the poor follow.
Dwarves are elemental souls with as much fondness for the open sea as the land.
As a dwarf adventurer, you can search for the glory that comes only from wealth, help your people rebuild the kingdom of Gar Morra, build your own ship in the name of Moradin, forge new relations with the dragonborn, explore the mysteries of the Hollowdark, or slay the orcs who murdered your kin.

Dwarf

D&D Next Iomandra TooStubbornToLetGo